
Trailer: Super important to have a polished looking trailer (and keep it short!).This is the first thing people see and it really really needs to stand out. Animated Icon: The icon for Poly Bridge is direct footage of the game, and also a display of one of the features (you can share an animated GIF replay at any time and publish it online with a single click).The following is a list of choices we made that I feel were pretty much essential in getting Poly Bridge through Greenlight in such a short time frame, also considering it's a niche game. On the last frame the rank is missing, once you're Greenlit you're no longer ranked of course. Since we all love stats (I know I do), here's a poorly animated GIF showing our progress over the 7 day period We went live on Greenlight on April 10th, and just before hitting the 7 day mark on April 17th we received a congratulations email from Steam saying that we'd been Greenlit. To give better context I'd suggest you take a quick look at the Greenlight page for Poly Bridge, and if you have time watch at least part of the trailer: The main points that differentiate Poly Bridge from the rest are the Sandbox mode, where players can pretty much do what they want with the game while also designing puzzle levels, and a strong community focus to allow players to share their own custom levels, challenge others players to solve them, share replays with a single click, leave feedback and so on. Of course the main requirement for this approach is that you MUST know that niche well. So, as you will have surely heard before, I went for the "find niche, do it better" approach, we've yet to see how well that works out but judging from the feedback so far it's proving to be a good choice. While bridge-building has established itself as a genre over the last few years, I still feel it is an underserved niche and as a fan of the genre I could offer a bit more to players. I've always loved bridge building games, and I often quote Pontifex as the main inspiration for Poly Bridge, but also as one of my main inspirations to get into game development myself. I'm a stay at home dad of a 1 year old so I have virtually no down time and I'm always tired and, as any other parent will know very well, have to carefully weigh pros and cons when it comes to deciding how I spend my time, both work and personal. We're a very small team, I'm the only developer and game designer (and markerting person, video editor, producer, financer and everything else), and Javier is a freelance artist based on the other side of the world who's been doing some amazing art-work for the game part-time. Throughout the development of our game Poly Bridge and in the lead up to pressing that Publish button on our Greenlight page, we found it ever so useful when developers would share their insights and numbers about their Greenlight campaigns, so we thought we'd do the same and hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats.
